If you are trying to mod your Sims 3 but do not know how you have come to the right place as I will show you how to install Sims 3 mods today. It is not a complicated process, but there are some key steps to make it work, so continue reading if wish to learn how to set up Sims 3 mods.
- Mar 27, 2012 Children and Pregnant Sims can mount horse. 2 March 2012 – This mod is compatible with patch 1.31. Important Details: This mod requires the Sims 3 PETS Expansion Pack. Using it without PETS should not have any effect on your game, but it will be a totally useless waste of space.
- Even though The Sims 3 is a classic game, it is still an old one that means some of its vanilla features can feel outdated. Here is where mods come into play. The Sims 3 has a huge modding community and if you want to visit this great simulation game after 9 years, here are the most essential The Sims 3 mods to choose from.
100 Layers Mod by Gem at Spotted Acres HD Horse Coat, Coat Enhancement Markings, CoraPntr's Eyes HD Coat Compatible, Eye Detail Marking, Muzzle & Body Detail Markings by Lakeside Saddlery Original Default Horse Eyes by CoraPntr at Mod the Sims No-Shine Tail Fix (Foal & Adult Versions), No More Hoof Cube by Equus-Sims.
Installing Sims 3 Package Files/Setup and Files
If you are looking for great Sims 3 mods and do not know which ones to download, you can check our best Sims 3 mods article and decide from there.
Sims 3 Horse Coat Mods
Before Starting
If you installed custom content like mods or hacks before by using the Helper Monkey/Monkey Bars, first you need to uninstall Monkey Bars/Helper Monkey and delete all the old framework files from your The Sims 3 path files. Also, you need to install the latest versions of the mods you are planning to download, so check the pages of the mods just in case they may have moved the newest version to somewhere else. If you do not do these 2 steps correctly, your custom content may not work.
Step 1: Make Your Game Accept Custom Content
The DocumentsElectronic ArtsThe Sims 3 folder – note the contents are folders like DCBackup, DCCache, InstalledWorlds, Saves, etc. (click the image for full size)
Go to The Sims 3 Folder in My Documents: NOT in Program Files!
Sims 3 Horse Slider Mods
Age of empires 3 demo mac. Before you try to mod your game, you need to make your game accept custom content. First of all, download FrameworkSetup.zip.
Now, carry that file into the directory of The Sims 3 in My Documents. The default location of that directory is as follows for different operation systems:
Windows Vista/7: C:UsersDocumentsElectronic ArtsThe Sims 3
Mac OS: /Users//Documents/Electronic Arts/The Sims 3/
Mac OS: /Users//Documents/Electronic Arts/The Sims 3/
Step 2: Extract the Files
Extract the FrameworkSetup.zip file you just downloaded by right-clicking on the FrameworkSetup.zip file and choosing Extract Here. A new folder called “Mods” will now appear.
Step 3: Check the New Folders
Open the Sims 3 Mods folder. It should look like the picture above. There should be two folders, one called “Overrides” and other one called “Packages”, and one file called Resource.cfg. Open the folder called “Packages”.
There should be two files in the “Packages” folder inside the Mods folder: NoBuildSparkles.package and nointro.package. If they are there, this means you completed the most important step, which is the setting up your game to accept custom content.
Step 4: Test the Mods
Test if the packages are working properly. NoBuildSparkles.package and nointro.package are already two mods installed for you to test things out, so launch your game and see if they are working properly.
nointro.package: As you can understand from its name, No Intro completely skis the EA Intro video before the game menu, so you can see very quickly if you set up properly to install mods.
NoBuildSparkles.package: In the native game, there is a small sparkles effect whenever you build something. Nobuildsparkles completely eliminates that. Go play the game and build something; if no sparkles effects appear, it means your mods are working in-game. Congratulations!
If they are not working as intended, you need to start over. Delete the Mods folder and start again from Step 1.
Step 5: Download a Mod
Find a mod that you want to play with. The Sims 3 modding community is huge with different mods for all the DLCs. If you are looking for a great list, check out our best Sims 3 mods to download.
Download the mod you want to play with. See if there are any special instructions about the mod’s compatibility and installation. If not, continue on.
Step 6: Place the Mod In Your Packages Folder
The file you have downloaded will be a compressed file like a .zip or .rar. Extract the files and place the .package file into your DocumentsElectronic ArtsThe Sims 3ModsPackages folder – the same place where your NoBuildSparkles.package and nointro.package mods are.
Sims 3 Horse Tack Cc
If you want to delete any mod, you can simply delete the related .package file.
And that is it! This is how to install mods on Sims 3, with 10 easy steps. Just tweak your game to accept custom content, download the mod and paste it into your Packages file. Fast and not that complicated, and it makes thousands of different The Sims 3 mods available to you for free if you want to spice things up with the classic life simulation game. If this article helped you install Sims 3 mods, let us know below!
You may also like:
15+ Best Mods For The Sims 4
16 Games like the Sims to Play Online
16 Games like the Sims to Play Online
The ready-made photo templates available with Adobe Spark make easy work of creating engaging and meaningful collages. To get started, all you need is a reliable internet connection and a computer. Just drop your favorite photos into the user-friendly design interface, and watch them come to life. Staff photo board template.
Comments
- edited March 20130
- edited March 2013Thankyou, I am currently experimenting with markings and more complicated coats to see if they are as accurate as they are in real life.
The markings one is going to be hard. - edited March 2013Thankyou, I am currently experimenting with markings and more complicated coats to see if they are as accurate as they are in real life.
The markings one is going to be hard.
Genetics in the sims 3 is all randomized based on both parents, however if you know Genotyping and what not of the horses coat and are able to use any method I personally use a Coat Calculator found online that allows you to enter all the genotypes for both parents to termine the percentage outcome of each coat then you can bring realism into the game Genetics wise.
Otherwise its all just randomly placed coloring, markings ect. Eventually you will get a wacky looking foal no matter what markings and coloring the parent has something will be off.
So in reality this is helpful for those that wish to learn and understand genotyping and genetics better, but in reality of the way sims 3 does breeding.its not practical to say its 'UNderstanding genetics in the sims 3' as its randomized.
Just my two cents. - edited March 20130
- edited March 2013yeah I think you did the dog genetics, and I know its random. But I am just teaching people not just about genetics, but I am testing to see how realistic they can be to real life genetics from actual horse breeding the only random thing that happened here was the chestnut tails.
I did produce atleast 5 foals and for each foal I show here. These are the coat variants that came out most. E.g the grey that was bred with the chestnut the markings where random. but these two where bred 5 times and every foal except 1 came out grey so this is the theory I am trying to do to experiment and see how realistic it is. But for the black vs chestnut I bred the two again 5 times or probably more for this one and they kept coming out black but with the annoying not just tail but also chestnut mane & tail -_-
But thankyou for the information it can help me for future experiments - edited March 2013yeah I think you did the dog genetics, and I know its random. But I am just teaching people not just about genetics, but I am testing to see how realistic they can be to real life genetics from actual horse breeding the only random thing that happened here was the chestnut tails.
I did produce atleast 5 foals and for each foal I show here. These are the coat variants that came out most. E.g the grey that was bred with the chestnut the markings where random. but these two where bred 5 times and every foal except 1 came out grey so this is the theory I am trying to do to experiment and see how realistic it is. But for the black vs chestnut I bred the two again 5 times or probably more for this one and they kept coming out black but with the annoying not just tail but also chestnut mane & tail -_-
But thankyou for the information it can help me for future experiments
Basically the way the Sims does it is based firstly on the horses base coat layer, from there any markings are randomized to create the foal, which in my opinion is the dumbest thing EA has come out with yet. - edited March 2013Yeah, I kind of gave up on my study.
I got really busy with final exams comming up :S - edited March 2013Oh yeah I know this but I tried adding the allover body marking to make it more random with the grey like a grey horse but underneath it carries the black gene and see if the foals came out black but they remained grey I will try it the opposite way the black as base and Grey as the secondary coat and see what happens... dun dun duuuuuuuun lol sorry I just had to XD